Developers choose what parts of the mechanics are declared and how much. For example, a ton of movement mechanics are communicated by showing the character move, enemies fall when you hit them, etc. Some rules are harder to show, or abstracted into prompts, numbers, or tutorials.
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Agreed gav, especially in destiny when the weapon variety is so poor. Plus the extra events are all pretty similar to each other, makes the season pass stuff so forgettable
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Have you ever played Path of Exile? I have felt this most in that game. A lot of games give you at least some ability to customise without paying but that games there's nothing. Everything looks pretty rubbish without paying in it.
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For sure, but that also applies to gameplay skill, time available, etc. If we continue that line of thinking, we're going to end up with "capitalism is bad", which I agree with but doesn't help?
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