I feel like I'm getting closer to the end of the game, and I have to say that unless many new mechanics still get added, Death Stranding's biggest mechanical failure is probably the zipline. It's almost *too* useful, and circumvents pretty much all existing gameplay mechanics.
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That's insane to me. Any time I saw ziplines or roads with few material requirements, I'd breath a massive sigh of relief.
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That's my point, roads were ridiculously grindy
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