I think Sekiro's difficulty model is perfect 90% of the time, but 10% of the encounters just get boring because of how much perfection they demand from the player. You stop 'learning' and just mindlessly repeat something until you make zero mistakes. Not a fan of that design.
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Replying to @SkillUpYT
Agree 100%. I got to the end but at times I enjoyed it less than BB and Souls because it required such intense, prolonged concentration with so little margin for error. It was almost like trying to nail a Guitar Hero song on hard
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Replying to @miracleofsound
That was EXACTLY the thought I had while playing.
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Replying to @SkillUpYT @miracleofsound
and then there's the camera. Ohhh lordy the camera sucks a whole bucket of ass in some of those encounters
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Replying to @MrRoflWaffles @SkillUpYT
The fucking Lone Swordsman in the wellpic.twitter.com/OPjt6lfQnf
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Those very close camera boss encounters have to be my least favorite. The giraffe dude became tolerable when I realized pocket sand and fireworks were king but fuuuuuuck that camera
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Spamming parry worked for me against him haha
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I just like to think pocket sand as his true weakness is funnier
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