Isn't there a thing with Last of Us where it's "adaptative" loot, meaning that it's only scarce if you save and that if you use you'll always find enough to get by?
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It really is frustrating to try and find parts, get next to nothing, but then its so satisfying to make it work with those limited supplies.
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Easy mode: if i like the story but gameplay feels grindy and repetative. Hard mode: games where i like the gameplay and the extra challenge hard mode gives you
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I put Last of Us on easy because my eye issues made the dark areas tough to navigate and also aim.
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I agree with the old school rpg on easy Hard: the newer fallout(NV and 4) with their survival modes.
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Funny enough, it's the reverse for me! :D I like crunching and optimizing through RPGs, but horror action is where I don't really appreciate throwing myself at over and over again.
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Accessibility doesn't mean easy mode. Easy mode doesn't mean accessibility.
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both danny and gav didnt say Accessibility once.
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Is there a reason why you hate turn based combat?
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The randomness & leaving things to chance, plus I just find it really boring
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