While I personally feel an easy setting in Sekiro would be great, I don't buy the idea that From is 'disrespectful' by not including it. Sometimes artists want to make something esoteric & challenging & if that's how they express themselves that's their prerogative (1 of 2)
There are tonnes of things they could do. Longer parry windows, more iframes, longer time to be spotted, fewer grab attacks in the RNG, posture damage modifiers, clearer mikiri/jump indications etc etc.... I'm not a game designer those are just off the top of my head
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as a separate mode you mean? or things they should have changed in the basic design?
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Separate mode (although the mikiri vs jump decision happens far too fast for me to react no matter how many times i practice it & I've played almost 50 hours. Just feels like a 50/50 gamble)
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The actual best in class for difficulty design is Killing Floor 2. Which both has the usual increase in health and decrease in player resources but also has enemies change in behaviour and core abilities as you go up or down.
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im not disagreeing since i dont know the game, but the problem is that like 90% of games do it wrong. Which means there is an overload of games that are easy but not even a handful of games that are fun for people who love challenging gameplay. This is what i meant with my Tweet
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