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minionsart's profile
Joyce[MinionsArt]
Joyce[MinionsArt]
Joyce[MinionsArt]
@minionsart

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Joyce[MinionsArt]

@minionsart

Artist/Shaderwitch/Programmer/Wife. Unity/3D Tutorial Maker. Solo Dev of Astro Kat, a Catventure Game! https://www.twitch.tv/minionsart , http://patreon.com/minionsart 

The Netherlands
minionsart.github.io/tutorials/
Joined October 2014

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    1. Joyce[MinionsArt]‏ @minionsart 1 Jul 2019

      🌟Who's up for 3D challenge?🌟 @Sketchfab gave me the opportunity to host a little competition with cool prizes! Create a character model and texture it using small gradient textures & upload on Sketchfab with the tag #GradientChallenge! Deadline is July 15thpic.twitter.com/gqUrSEQ5qW

      26 replies 293 retweets 1,226 likes
      Show this thread
      Joyce[MinionsArt]‏ @minionsart 1 Jul 2019

      Why gradients? It's a very quick and simple way to texture. It gives everyone the same limitations and is beginner friendly :) Video I made on the process : https://www.youtube.com/watch?v=DD84GSJiTVc … There's a lot of free tutorials on how to use gradients/ character design on my patreon. Have Fun~pic.twitter.com/ziEl876QK7

      6:37 AM - 1 Jul 2019
      • 150 Retweets
      • 814 Likes
      • Nikita Markianov Sasha Bernert Megs Thicc Thighs 😀 Bigmacbook Сумний Tozzo Krešimir Šojat Temppresence ScaryCitron
      8 replies 150 retweets 814 likes
        1. Kitsune‏ @fireKitsune_ 1 Jul 2019
          Replying to @minionsart

          Teach me how to do all of this senpai

          0 replies 0 retweets 0 likes
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        1. Kevin Le Guillou‏ @kevinleguillou 1 Jul 2019
          Replying to @minionsart

          Never stop posting these "Quick tips", I learn every time you do and it gives me so many ideas to implement it in lots of ways. Basic gradient texture + cylindrical projection is deceptively simple but I would never have thought of it.

          0 replies 0 retweets 0 likes
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        1. Anders Ejlersen‏ @AndersEjlersen 1 Jul 2019
          Replying to @minionsart

          We use the same technique for all level elements in our game. We have one atlas with all the gradients, which is 256x256 (maybe 512x512). This also covers some of the player objects in our game, like buildable objects and trophies.

          0 replies 0 retweets 2 likes
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        1. Otto‏ @SockPuppetOtto 1 Jul 2019
          Replying to @minionsart

          will there be a poly count limit or any other rules about the models?

          0 replies 0 retweets 0 likes
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        1. Phil Nolan (フィルです)‏ @PhilNolan3D 1 Jul 2019
          Replying to @minionsart

          Oh gradients on an image? I was confused at first, thinking you just meant gradients on the surface.

          0 replies 0 retweets 0 likes
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        1. thepriyam‏ @priyam_majumder 1 Jul 2019
          Replying to @minionsart

          Nice work dude! Keep going 🌸

          0 replies 0 retweets 1 like
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        1. New conversation
        2. CptnKaru ʕ•ᴥ•ʔ‏ @CptnKaru 2 Jul 2019
          Replying to @minionsart

          I didnt knew that you have a Youtube channel. I feel a bit stupid cause i saved all your tutorials from Twitter in my bookmark :'D Again you blow my mind. Thank you!

          1 reply 0 retweets 1 like
        3. Joyce[MinionsArt]‏ @minionsart 3 Jul 2019
          Replying to @CptnKaru

          I'm not super active on youtube so I'm not surprised :P

          0 replies 0 retweets 0 likes
        4. End of conversation

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