Mikulas Florek

@mikulasflorek

Programmer Weeks of coding can save you hours of planning.

Se unió en mayo de 2015

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  1. Tweet fijado
    10 abr.
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  2. retwitteó
    9 ene. 2017
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  3. 28 may.

    Improved context switch visualization. Now I only have to find out why sometimes a function is twice as slow as usual.

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  4. 30 abr.

    Mipmapping with Mitchell filter vs "stochastic", 2x zoom. It's wrong, but looks better.

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  5. 12 abr.

    Linux dev day #2, installed Qt Creator with package manager, it can't build any project, prints cryptic message instead . Somehow, qbs was not installed.

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  6. 11 abr.

    How do people debug C++ code on Linux? Is there some secret to not suffer so much?

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  7. 5 abr.

    I was too lazy to place this fence by hand, so I spent few hours making a tool to place it automatically on polyline/spline

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  8. 5 abr.

    Days since the last c++ accident: 0

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  9. 2 abr.

    Game WIP #3, different environment & player's home

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  10. 29 mar.

    I had to reinstall unity recently because its UI broke beyond repair. And it's beginning again.

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  11. 26 mar.

    I've fixed my coverage issue

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  12. 23 mar.

    With current state of Unity, Godot has a chance to be good replacement. I'm not sure if it's good or bad thing.

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  13. 21 mar.

    Game WIP #2, autogenerated game environment vs satellite imagery

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  14. 20 mar.
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  15. 11 mar.

    When did VS Edit & Continue become so fast?

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  16. 1 mar.
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  17. 1 mar.

    I made a projective decal system for roads based on quadratic bezier curves

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  18. retwitteó
    25 feb.

    Performance and stability testing in VR. Full scene currently ~6ms with Index+Titan XP. No amortization, no reprojection, no noised sampling. Also added a second BSM for ambient occlusion used in both clouds and on world.

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  19. 17 feb.

    So I made this to handle large treeviews in imgui. It's far from perfect, but better than no clipping at all.

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  20. retwitteó
    17 feb.
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