That tweet is a nicer way of saying: If you make a game for assholes, be ready, willing, and able to deal with assholes.
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It’s also why D&D got out of the business of trying to “fix” obnoxious people.
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I struggle with this as a pacifist who makes games that are at least partially combat simulators.
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Right? On one hand RPGs make the impact of violence pretty abstract, so it’s not gratuitous. On the other, the violence is abstract so it’s an easy solution.
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I have the science that backs up exactly what you're saying... And the flat forehead from hitting against the wall fighting designers and bosses on why they should design for community
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I’m happy to be in a position where I don’t have to argue about this stuff!
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In my experience, they love Warhammer 40k
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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@N3rdM3tal this is an awesome threadThanks. Twitter will use this to make your timeline better. UndoUndo
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