Half-Life 2 Alyx Vance animation tech demo (~2004). Full video here: https://www.youtube.com/watch?v=95s0UAaDnN0 …pic.twitter.com/vIsboS1PTq
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FacePoser, the internal tool used to sequence HL2 conversations. Still some of the best examples of systemic acting to this day.pic.twitter.com/N9i1ivOG7K
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An animator works in Softimage XSI to create one of Vance's scripted sequences.pic.twitter.com/zUyGEbXPZ2
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I know right, I lament it literally every day. I almost wish I'd never used it at all so I didn't know what I was missing
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as someone who never used softimage... what was the fcurve editor and what made it better than a standard curve editor?
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Yeah. It was intuitive interface that gave you the impression the defaults were designed based on what an animator wanted, rather than what a programmer thought was logical. The way selection worked. The way handles behaved. All the intangibles.pic.twitter.com/7Wa9ciWFKZ
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