OK, got my codecs sorted. Here's an early exploration of the Spellslinger's unsheath animation. This is actually version 2 of our human male model- we shipped with v3. (I spent a lot of time obnoxiously practicing this with toy pistols around the office.) #WildStar #animationpic.twitter.com/qJjToE1n6W
-
-
Main reason I gravitated to him- seeing the big heavy arms, feathery hunchback and long bird-neck- I REALLY wanted to animate his walk. I was pretty happy with how it came out. He was fun, I wish I'd had time to do more with 'im.
#WildStar#animation#GameDev#Birbpic.twitter.com/UtPIZDEuHnShow this thread -
Well I think that about wraps up my trip down memory lane. Hopefully the never-before-seen stuff was a little interesting to
#WildStar fans, anyway. Thanks to all who played the game!!#animation#Chua#Cupcakes#GameDevhttps://youtu.be/0LuXtPfVP1wShow this thread
End of conversation
New conversation -
-
-
curious if you ever worked on the tribal leather daddy gryphons, they always made me laugh. In Deradune I think?
-
"The Flakrin." Ha, I've never heard them described that way! But no, I didn't any work on them, sadly. I would have liked to, though- much like pretty much any character in WIldStar I wasn't able to.pic.twitter.com/yCXFqGi1GK
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.