So... are the Job System and ECS included in 2018.2?
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Yep, in preview
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Yeah. Just saw it in the Package Manager window. Thanks. Still having a hard time on figuring out how to properly transition to ECS, though; the tutorials aren't as straight-forward for me as I thought they would be.
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Whoops, this is what I meanthttps://github.com/UnityTechnologies/SpaceShooterECS …
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Source for reading material please
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Soon.
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I mean Any reading material! XD
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Mike, ur famous now. Quick, post your soundcloud!

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Nah, but I'll post yours :)
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That’s nice of course, but, I think the world needs to hear your non-pitch-corrected yodeling skills. It’s what the world needs. Trust me.
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Well, it is the *one* thing we haven't tried yet...
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How do u draw the projectiles?
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With a renderer. They each have a mesh and material. They are each individual entities.
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You mean meshrenderer? With or without gameobect?
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It’s an entity instead of a gameobjecg
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Oh they have introduced the concept? I am a bit behind, can you link me something to read specifically on the rendering on an entity?
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I mean so far I would have used graphics drawmeshinstanced although has the limitation to work only on the main thread
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could you please point me out the code in PureECS that would let me add a renderer on an entity? It's that specific part that I am missing.
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