Thanks. That's a great idea, but I don't think normal OSM files have terrain topography. I could be wrong.
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Ce Tweet est indisponible.
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This looks fantastic! I would love to help beta test if you're looking for someone to help!
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Thank you! This is a "free time" project, not planning to include it with UE4. I'll put it on GitHub though.
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Very, very soon :)
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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Not really. The plugin isn't about making meshes. It's about getting road data into UE4 so you can do cool map things.
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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@HeadClot88 This is awesome! Can't wait to try this out if it becomes a thing for us to use :D -
Thank you -- of course I'll release all of the code as soon as I can polish it up.
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That is crazy. How long does it take to import the example you've shown?
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About two seconds to import Brooklyn (480 MB). The mesh is currently synthesized at load time.
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Le chargement semble prendre du temps.
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