Michael Hazani

@michaelhazani

art, code, graphics, XR, music. Formerly . he / him ☿ Solve et Coagula✨

Seattle, WA
Vrijeme pridruživanja: rujan 2010.

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  1. Prikvačeni tweet
    3. sij

    (sound on🔊) 's and my musical AR plaything is coming along. Unity's PP stack finally works on the One, and the detection algo can handle polyphonic audio! 🎶🎵🌈✨

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  2. proslijedio/la je Tweet
    prije 22 sata

    The equinox clock is a dynamic moving timepiece which gradually changes shape throughout the day |

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  3. prije 16 sati

    the problem: too many vocal harmonies the solution: maybe record more vocal harmonies

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  4. proslijedio/la je Tweet

    'North of the Arctic Circle the soil is too hard to bury the dead. Instead, they are laid to rest in concrete and stone-covered coffins above ground. These coffins often face the ocean, so the dead sealers can watch over their former hunting grounds.'

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  5. proslijedio/la je Tweet
    1. velj

    Important February Dates. 1 No Politics Day 2 Groundhog Day 2 Groundhog Day 4 HALFWAY THROUGH WINTER 9 Pizza Day 17 Random Acts of Kindness Day 18 Wine Day 23 Dog Biscuit Day 27 Polar Bear Day 27 Toast Day 28 Public Sleeping Day

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  6. proslijedio/la je Tweet
    1. velj

    the sparklier the hand mesh, the better ✨

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  7. 31. sij

    something has gone _terribly_ wrong

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  8. 31. sij

    networking's always such a mind-bending (round) trip The local replica of the player's hands should: 1. *not* poll hand tracking data (we're on a PC) 2. send this nonexistent data to a VFX Graph param 3. separately, sync w/its REAL self (to get the data) quite intuitive /s

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  9. 30. sij

    viewed one of my raymarching shaders in 's Cineshader. Gorgeous presentation and ambience, loving the plug-and-play from ! ( to view the original)

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  10. 30. sij

    "These snapshots... included a potential new type of aurora that was different from known patterns such as glows, arcs, rays, coronas, and a recently discovered form known as STEVE."

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  11. 30. sij
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  12. 30. sij

    Feels like Openframeworks is less visible than Processing, but anyone who's into code+art should check it out. Think ThreeJS vs AFrame - deeper, more powerful/versatile, while still very high-level and grokkable (despite being C++ based)! Also follow Lewis, his tuts are great

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  13. proslijedio/la je Tweet
    28. sij

    Spärkle by Thibault Coppex is an open-source simulator useful as a reference for implementing GPU/compute accelerated particle systems, inspired by SIGGRAPH research documented by Square Enix for their 2012 tech demo Agni's Philosophy

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  14. 29. sij

    May God Be With Us All

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  15. proslijedio/la je Tweet
    28. sij

    Over a million particles running real-time on the gpu. They’re attracted to each other while having a weaker desire to reassemble the image.

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  16. 28. sij

    accidentally named a class "Networking Manger" and, like, tell me that ain't the name for the hottest new watering hole in town where all the FAANG DINKs hang

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  17. proslijedio/la je Tweet
    28. sij

    Today, we are launching CineShader - A cinematic shader visualiser! It is a little side project we created for the shader community using the API. Retweet is appreciated.😉 👉

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  18. proslijedio/la je Tweet
    27. sij

    the GL in OpenGL stands for "Good Luck" because youre going to need it

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  19. 26. sij

    (, any comments?)

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  20. 26. sij

    another PSA, re. RENDER FARMS: Trying Renderstreet, one of the biggest. Single 4K frame, GPU rendering; so far rendering has cost $1 and taken 22(!) minutes to finish 75% of said frame. My 1060 does the same job in 46 seconds. Anecdotal, but feels pretty damn scammy thus far.

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  21. 26. sij

    TIL when rendering PNG images in Blender, the compression slider does NOT alter image quality, just the image size (by orders of magnitude) and CPU-unpacking time

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