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@triciaakatz's and my musical AR plaything is coming along. Unity's PP stack finally works on the@magicleap One, and the detection algo can handle polyphonic audio!


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Michael Hazani proslijedio/la je Tweet
The equinox clock is a dynamic moving timepiece which gradually changes shape throughout the day https://buff.ly/2MAN5oH | http://animarodesign.com pic.twitter.com/eEg4wKS4im
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the problem: too many vocal harmonies the solution: maybe record more vocal harmoniespic.twitter.com/ROe6iCHbK3
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Michael Hazani proslijedio/la je Tweet
'North of the Arctic Circle the soil is too hard to bury the dead. Instead, they are laid to rest in concrete and stone-covered coffins above ground. These coffins often face the ocean, so the dead sealers can watch over their former hunting grounds.' https://www.lensculture.com/articles/klaus-bo-dead-and-alive …pic.twitter.com/eMVWfVR8p7
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Michael Hazani proslijedio/la je Tweet
Important February Dates. 1 No Politics Day 2 Groundhog Day 2 Groundhog Day 4 HALFWAY THROUGH WINTER 9 Pizza Day 17 Random Acts of Kindness Day 18 Wine Day 23 Dog Biscuit Day 27 Polar Bear Day 27 Toast Day 28 Public Sleeping Day
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Michael Hazani proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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networking's always such a mind-bending (round) trip The local replica of the player's hands should: 1. *not* poll hand tracking data (we're on a PC) 2. send this nonexistent data to a VFX Graph param 3. separately, sync w/its REAL self (to get the data) quite intuitive /spic.twitter.com/NkGf47RCVZ
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viewed one of my raymarching shaders in
@lusionltd 's Cineshader. Gorgeous presentation and ambience, loving the plug-and-play from@shadertoy! (https://cineshader.com/view/WdKSRc1 to view the original)pic.twitter.com/lCJT3JsvvVHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
"These snapshots... included a potential new type of aurora that was different from known patterns such as glows, arcs, rays, coronas, and a recently discovered form known as STEVE."https://twitter.com/motherboard/status/1222879644992593921 …
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Feels like Openframeworks is less visible than Processing, but anyone who's into code+art should check it out. Think ThreeJS vs AFrame - deeper, more powerful/versatile, while still very high-level and grokkable (despite being C++ based)! Also follow Lewis, his tuts are greathttps://twitter.com/lewislepton/status/1222824457401786368 …
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Michael Hazani proslijedio/la je Tweet
Spärkle by Thibault Coppex is an open-source simulator useful as a reference for implementing GPU/compute accelerated particle systems, inspired by SIGGRAPH research documented by Square Enix for their 2012 tech demo Agni's Philosophy https://github.com/tcoppex/sparkle pic.twitter.com/wc9vRkgk0h
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Michael Hazani proslijedio/la je Tweet
Over a million particles running real-time on the gpu. They’re attracted to each other while having a weaker desire to reassemble the image.
#creativecoding#madewithunity#indiedev#shaders#unity3d#psychobiotik#cohesionpic.twitter.com/MA3kGejxsRHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
accidentally named a class "Networking Manger" and, like, tell me that ain't the name for the hottest new watering hole in town where all the FAANG DINKs hang
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Michael Hazani proslijedio/la je Tweet
Today, we are launching CineShader - A cinematic shader visualiser! It is a little side project we created for the shader community using the
@Shadertoy API. Retweet is appreciated.
https://cineshader.com
#webgl#threejs#shadertoy#cineshader#realtime#webdesignpic.twitter.com/BjaSwi6qZOPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Michael Hazani proslijedio/la je Tweet
the GL in OpenGL stands for "Good Luck" because youre going to need it
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another PSA, re. RENDER FARMS: Trying Renderstreet, one of the biggest. Single 4K frame, GPU rendering; so far rendering has cost $1 and taken 22(!) minutes to finish 75% of said frame. My 1060 does the same job in 46 seconds. Anecdotal, but feels pretty damn scammy thus far.pic.twitter.com/wUiEjcFKU3
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TIL when rendering PNG images in Blender, the compression slider does NOT alter image quality, just the image size (by orders of magnitude) and CPU-unpacking time https://blender.stackexchange.com/questions/69655/what-does-the-compression-setting-do-to-a-png …pic.twitter.com/M5Hzz3Y7NY
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