Michael Markman

@michaelgmarkman

I create immersive experiences and stuff Previously: designed social VR , co-founded & ceo'd (a VR design tool)

Barcelona, Spain
Vrijeme pridruživanja: srpanj 2017.

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  1. proslijedio/la je Tweet
    27. sij

    vr metaverse app where there's a triangle limit, and so if you want to make new stuff, you have to bring it to the recycling plant so you can crush it and reuse the triangles

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  2. proslijedio/la je Tweet
    23. sij

    A hand experiment! One benefit here is that only one hand is needed, which avoids a couple common problems. It's also direction/gesture based, which makes it fast to use, and easy to remember for commands you use often! Deep menu nesting is not great tho, the menu can wander.

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  3. proslijedio/la je Tweet
    13. sij

    Worked on a 3D body capture app that can place the capture back in , replay it, and view onion skins of the capture. It can also share the captured data and process it in , which creates an animation clip that can be applied to other models.

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  4. proslijedio/la je Tweet
    7. sij

    Pro Tip: Use lava to help users make a decision

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  5. proslijedio/la je Tweet
    8. sij

    When we talk about burnout, we often attribute it to working long hours. But that's not the only cause. Constantly shifting directions or expectations on a project wears people down. It ensures that they have no goals to work toward and sets them up to fail often. So rather than

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  6. proslijedio/la je Tweet
    8. sij

    It’s unreal to see Half + Half packed with people 24/7. Many people have messaged me to say “Half + Half feels like the first game that was made for me” :’) It seems like all other VR titles target 18-35yo men. It’s nice to feel like it might not be that way forever :)

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  7. proslijedio/la je Tweet
    7. sij

    Reply to this with the name of a fake startup and I’ll write an ad for it in the style of an NYC subway campaign.

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  8. proslijedio/la je Tweet
    8. sij
    Tweet je nedostupan.
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  9. proslijedio/la je Tweet
    4. sij

    Validated his entire game concept from a solid demo video and now has thousands of fans lining up to try his game, including me. This is how you do gamedev twitter 👏

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  10. proslijedio/la je Tweet
    1. sij

    If you haven't already, you should check out 's painted in short story, Dami and Falian. I love the color design in the forest 😍 It's really exciting to see VR environments used like movie sets.

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  11. proslijedio/la je Tweet
    2. sij

    What takes TENS of people MONTHS was just accomplished by ONE person in TWO WEEKS. The future of animation:

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  12. proslijedio/la je Tweet
    1. sij
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  13. proslijedio/la je Tweet

    Really proud of what our team accomplished. Years of work went into this. Just the trailer alone took months of production:

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  14. proslijedio/la je Tweet
    30. pro 2019.

    My prediction for 2020 is VR on the web will explode now that is shipping in Chrome & Oculus Browsers, 1.0 was just released, & WebAssembly Core 1.0 is an official W3C spec. These are the architectural foundations of a decentralized, spatial, open web ecosystem.

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  15. proslijedio/la je Tweet
    21. pro 2019.

    Found some time to play around with the new SDK. It's still a bit jittery, but here's a first pass at playing with hands!

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  16. proslijedio/la je Tweet

    I got the new and I finally believe glasses with cameras can look cool 📷👓

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  17. proslijedio/la je Tweet
    6. pro 2019.

    I just started exporting the final versions of some of my VR tutorials and I just feel so balanced right now. I've been wanting to teach these workflows for a long time. I can't wait to start releasing videos like these regularly after my course launches next week ❤️

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  18. proslijedio/la je Tweet
    28. svi 2019.

    Spent today fixing some of the bugs with the boolean operations in my virtual reality modeling tool. This is running on my

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  19. 26. ruj 2019.
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  20. proslijedio/la je Tweet
    5. ruj 2019.

    Hey all, we pushed an update with some nice improvements and bunch of fixes. Please check our blog to learn the details:

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