Robert Hodgin @flight404 has simulated this beautifully in code: http://roberthodgin.com/portfolio/work/murmuration/ …
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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@mc2_maven@ThamKhaiMeng pretty simple: stay close, but not too close, and align velocity vec in dir of mean of neighborsThanks. Twitter will use this to make your timeline better. UndoUndo
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@wbialek has wonderful paper on mechanics of this: http://www.princeton.edu/~wbialek/our_papers/bialek+al_12.pdf …Thanks. Twitter will use this to make your timeline better. UndoUndo
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