It'd be great to play a platformer based on traversing the impossible tribar (or infinitely ascending staircase), and variations thereon...
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Replying to @michael_nielsen
@michael_nielsen a few of my friends built an early prototype of an Escher-like VR game with the rift. It also had neat Portal influences!4 replies 0 retweets 1 like -
Replying to @samantha_gold
@samantha_gold Hmm. Somewhere Roger Penrose talks about having imagined objects in 4d whose 3d projections are "impossible" like Escher's1 reply 0 retweets 0 likes -
Replying to @michael_nielsen
@michael_nielsen That sounds awesome! I feel like there's room for some kind of game around Flatland with this idea...3 replies 0 retweets 1 like -
Replying to @samantha_gold
@samantha_gold Could imagine that sort of idea (basically, Flatland+1) with the Penrose impossible 4d object.1 reply 0 retweets 0 likes -
Replying to @michael_nielsen
@michael_nielsen Exactly! It would be neat as a first person game too! Though it's nice to see the landscape change 3rd pers in Fez, etc.1 reply 0 retweets 1 like -
Replying to @samantha_gold
@samantha_gold Maybe w/ the Rift the first person game might be more natural? (I don't have enough experience w/ it to know, maybe you do)1 reply 0 retweets 0 likes -
Replying to @michael_nielsen
@michael_nielsen I think that's true. Honestly it's the only way I've really experienced (or even thought) of experiencing the Rift.2 replies 0 retweets 1 like -
Replying to @samantha_gold
@michael_nielsen There's interesting work that shows that having a fake nose appear in the HMD reduces ppls motion sickness1 reply 0 retweets 1 like
@samantha_gold Ah, that's great! And very amusing. Sort of like some of the tricks ppl use to defeat seasickness....
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