It'd be great to play a platformer based on traversing the impossible tribar (or infinitely ascending staircase), and variations thereon...
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Replying to @michael_nielsen
@michael_nielsen a few of my friends built an early prototype of an Escher-like VR game with the rift. It also had neat Portal influences!4 replies 0 retweets 1 like -
Replying to @samantha_gold
@samantha_gold Hmm. Somewhere Roger Penrose talks about having imagined objects in 4d whose 3d projections are "impossible" like Escher's1 reply 0 retweets 0 likes -
Replying to @michael_nielsen
@michael_nielsen That sounds awesome! I feel like there's room for some kind of game around Flatland with this idea...3 replies 0 retweets 1 like
@samantha_gold Ah, I found that Penrose reference: https://books.google.ca/books?id=oI0grArWHUMC&pg=PR14&lpg=PR14&dq=penrose+fit+of+madness&source=bl&ots=05Pjn13RME&sig=DT-xojEaG4AC0dqERIUiKKf9fZ4&hl=en&sa=X&ved=0CB4Q6AEwAGoVChMIrJOS-tTmxwIVCA6SCh0-xQm7#v=onepage&q=penrose%20fit%20of%20madness&f=false …pic.twitter.com/Y0cdnMFzVC
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