It'd be great to play a platformer based on traversing the impossible tribar (or infinitely ascending staircase), and variations thereon...
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Replying to @michael_nielsen
@michael_nielsen a few of my friends built an early prototype of an Escher-like VR game with the rift. It also had neat Portal influences!4 replies 0 retweets 1 like -
Replying to @samantha_gold
@michael_nielsen One problem as we made it was the combo of natural sea-sickness that happens with the Rift, but ++ bc of unique physics1 reply 0 retweets 1 like -
Replying to @samantha_gold
@samantha_gold Interesting & surprising (to me) that it enhances the motion sickness.1 reply 0 retweets 0 likes -
Replying to @michael_nielsen
@michael_nielsen So when you walk down one set of stairs, and approach a landing, your gravity changespic.twitter.com/7hvxJ0Qshi
1 reply 0 retweets 1 like -
Replying to @samantha_gold
@michael_nielsen that kind of rapid motion/physics change can make it kind of queasy.2 replies 0 retweets 1 like
@samantha_gold I think I see - it sounds like an enhanced version of the problem that gives rise to seasickness in the first place.
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