McLuhan had it backward: the message is the medium. (Apropos of work with @andy_matuschak on the mnemonic medium: https://quantum.country )
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I've left the connection to my original comment oblique. To make it explicit: this decision - the audience for Logo - is in some sense a content or message decision. By deciding to make a toy environment, aimed at children, Logo almost certainly fails in many aspirational goals
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what important ideas of differential geometry *does* Logo teach, even unimportant ones? I don't really get the alleged connection. I thought Logo was more about teaching programming ideas
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