my first foray in RBFSolver using tools from @brave_rabbit. Weapon sheathe and belt completely avoids leg via poses and joints. Need to tune skin weights but setup is super easy. #gamedevpic.twitter.com/wYTI1RVNxT
in my case i'm using rbfsolver to just drive position and rotation of skinned joints. that data gets baked on export. it's all joint data.
-
-
Ahh okay! I’ve been trying to figure some vector math out for my blendshapes. But I’ll get this a shot now, thanks!
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
usually it's best to bake and export. Makes things easier. Unless you have particular cases. Rare.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.