my first foray in RBFSolver using tools from @brave_rabbit. Weapon sheathe and belt completely avoids leg via poses and joints. Need to tune skin weights but setup is super easy. #gamedevpic.twitter.com/wYTI1RVNxT
i have to bake to joints. UE4 has Pose Driver https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimPose/PoseDriverNode/ … and I suspect the setup is similar but I haven't tried it yet.
-
-
Would the RBFSolver data transfer to the baked joints/morph target anim data?
-
in my case i'm using rbfsolver to just drive position and rotation of skinned joints. that data gets baked on export. it's all joint data.
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.