WIP Maya viewport rig medium ROM test. lots of controls and complicated skinning especially the straps. Model by slipgateCentral. next up is pose driven corrective joints (thanks @brave_rabbit). should be funpic.twitter.com/o8oW7j2cDe
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Replying to @michaelCuevas27 @brave_rabbit
Cool stuff! What would you use for corrective joints exactly? I have been trying to get a Maya solution for correcting shapes using bones, no blendshapes, but so far I havent found anything suitable. Cheers
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Replying to @MilioSerrano @michaelCuevas271 reply 0 retweets 3 likes
Replying to @brave_rabbit @MilioSerrano
thank you for this
2:59 PM - 4 Feb 2018
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