Cool stuff! What would you use for corrective joints exactly? I have been trying to get a Maya solution for correcting shapes using bones, no blendshapes, but so far I havent found anything suitable. Cheers
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Going to use weightDriver http://www.braverabbit.com/weightdriver/ I’m still fiddling with it but initial tests are really promising for joints.
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I have not but I am curious as to its capabilities
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Your work is so inspiring! Thanks for sharing :D
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