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Replying to @three_delite
in UE4 pipeline for biped, about 1-2 days to do rigging and skinning then another day to do dynamics setup (cloth, dynamic joints). That usually gets me about 90%. When I start animating, there's usually some tweaks that happen depending on situation. This is without face tho.
2 replies 1 retweet 7 likes
Replying to @michaelCuevas27 @three_delite
I currently don't have a solid solution for face rigging.
11:35 AM - 9 Jan 2018
0 replies
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