I'm curious as to everyone's particular reasoning and how it pertains to workflow/pipeline
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Generally like to keep it clean as possible, especially in the blocking/ blocking plus stage, but when you hit the final polishing stage, i have no choice but to offset a bunch of shit, but if you have lots of iterations, then.......FUCK

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There are some things I do with constraints and bake on every frame. Almost impossible for me to keep it clean at the end
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I generally strive to keep it clean, for my own sake and there is no telling who might have to tweak it or might be polishing it in some cases. May as well not make someone else's life hell.
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This seems to be the most consistent reasoning. Precaution for when other animators have to open your file(s)
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I like keeping it clean if I can till the very end! Makes it easier to change if need be :)
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what do you do when you have to make a change to someone else's animation and it's not so clean?
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I'm clean for 90% of the work. The last 10% is based on director feedback where I adjust all Willy-nilly!
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I try to keep the amount of redundant keys low if possible
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full disclosure. I'm in the process of rewriting some of my animation tools and I'm considering whether or not to build in "graph editor cleanup" which will will take more maths.
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