another Maya viewport 2.0 test with a quick run cycle. 2 lights, shadows, depth of field, AO, anti-aliasing. Animated at 30fps and getting consistent 25fps-27fps during playback. sweet rig by @OlenkaStor. #animation #gamedevpic.twitter.com/O2l8Lja24k
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Sure! Back a few versions we mulitthreaded Maya with the parallel evaluation manager. So having a computer with multiple cores in your CPU is a good idea. In recent versions we've been moving deformers onto the GPU as well, so having a good graphics card is good too.
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Our of curiosity which deformers currently run on the gpu? Is it the majority of them or only a few?
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So both CPU and GPU are important,
@michaelCuevas27 high level explanation is right too: GPU especially loves big meshes and the math associated with them.Thanks. Twitter will use this to make your timeline better. UndoUndo
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