GOW: Ascension scrutinized by @digitalfoundry http://www.eurogamer.net/articles/digitalfoundry-vs-god-of-war-ascension …
-
-
Replying to @ChristerEricson
@ChristerEricson do you guys use static partitions for your cascaded shadow maps?1 reply 0 retweets 0 likes -
Replying to @marcosalvi
@marcosalvi No. Number of partitions and distances are tweaked by artists from set of defaults.@bdiamand can be more specific.1 reply 0 retweets 0 likes -
Replying to @ChristerEricson
@ChristerEricson@marcosalvi Artists have(for better & sometimes worse) all knobs:Dist, Num(1-5), PCF taps(0 - ~90) & Texels(1408^2 - ~8k^2)3 replies 1 retweet 2 likes
Replying to @bdiamand
@bdiamand @christerericson @marcosalvi hey hey who are you calling a knob??!? XD
2:53 PM - 16 Mar 2013
0 replies
0 retweets
0 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.