animators we in here somewhere...pic.twitter.com/t6GbRY4Ei8
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I'm just gonna save this info-graphic for no particular reason whatsoever....
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I can see why you are often asked
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The fact that animation and design and animation/modeling/rigging aren’t the in loops is throwing me
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RAMMARd!
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lol...people freaking out. This is just a high-level snap-shot of one moment in time/one 'asset'. Now add in the different phases of production in games: pre-production, pre-alpha, alpha, beta, ship, post-ship, TU's, hotfixes, dlc, etc.
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Combine that with multiple people working on/with the same assets at the same time. Within each department there's a whole pipeline as well.
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You just illustrated my transition from cinematics to development in one jpg!
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I understand a lot is missing from both sides; however, this is an extremely naive view of the VFX pipeline and it hasn’t been this way for over a decade.
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