One of my favorite things about SF5 is the flourishes added to some moves when a character recovers to his/her idle.
Not only do they smooth the transition but they vary based on the strength of the attack.
(Also, I just noticed the change to her crouching animation)pic.twitter.com/5XES7xdhQd
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Replying to @michaelCuevas27
The transitions look a little slow and awkward compared to how explosive and fluid their movements are in general. Like the leg resets look unnecessaryily big movements, and the crouch reset looks like she off balances herself. Are these animated or the computer filling blanks?
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Replying to @LA_Way
These are animated and only play if you let them play all the way through. Most of the time players move constantly so the “extra motion” is cancelled
7:10 PM - 10 Feb 2020
from Irvine, CA
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