One of my favorite things about SF5 is the flourishes added to some moves when a character recovers to his/her idle.
Not only do they smooth the transition but they vary based on the strength of the attack.
(Also, I just noticed the change to her crouching animation)pic.twitter.com/5XES7xdhQd
-
-
Replying to @michaelCuevas27
Wonder if they are also meant to communicate the recovery frames (i.e. when are you able to initiate another attack).
2 replies 0 retweets 1 like
Replying to @Noga_Navon
Good question
10:27 AM - 10 Feb 2020
from Irvine, CA
0 replies
0 retweets
1 like
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.