One of my favorite things about SF5 is the flourishes added to some moves when a character recovers to his/her idle.
Not only do they smooth the transition but they vary based on the strength of the attack.
(Also, I just noticed the change to her crouching animation)pic.twitter.com/5XES7xdhQd
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Hum I see, even though I don't quite get how they can reset without popping, unless it's a spreaded linear reset during some x numer of frames..
Thanks. Twitter will use this to make your timeline better. UndoUndo
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