One of my favorite things about SF5 is the flourishes added to some moves when a character recovers to his/her idle.
Not only do they smooth the transition but they vary based on the strength of the attack.
(Also, I just noticed the change to her crouching animation)pic.twitter.com/5XES7xdhQd
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Replying to @michaelCuevas27
do you not think some of them are a bit noisy and distracting? Sf was considered by many to be top of its game due it competitive nature and per frame precision on moves, how did the player base react to this do you know?
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Replying to @Kris_Hammes
The flourishes are easily cancelled and retain original timing. It seems like the key posing are what’s divisive at the moment?
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Replying to @michaelCuevas27
But what about when the player is 100% concentrating on the opponent for movement that tells for the next attack, and whether that attack is high/low etc ... it suddenly became a lot harder to see right. I dunno, not played SF for ages, perhaps fans are fine
2 replies 0 retweets 1 like
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