One of my favorite things about SF5 is the flourishes added to some moves when a character recovers to his/her idle.
Not only do they smooth the transition but they vary based on the strength of the attack.
(Also, I just noticed the change to her crouching animation)pic.twitter.com/5XES7xdhQd
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Replying to @michaelCuevas27
Some animations in sfv are amazingly done whereas others simply aren't. Sakura's fall into the latter imo, same as Falke's, Cammy's air throw, Gief's jumping headbutt. Posing is weak and the flrousishes don't really serve a purpose to the moves themselves either.
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Replying to @nburmester
This seems the be a common point
what do you think of Zeku and Cody?
6:24 AM - 10 Feb 2020
from Irvine, CA
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