Corrective Joint Based Rigs A collection of setups I've been working on to allow animators to refine poses/silhouettes of characters. While removing major intersections during bends and extremes Setup breakdown/high res: http://vimeo.com/388830109 Questions? by all means ask!pic.twitter.com/S4D67cTdQ0
-
-
Thanks man. Yea Set Driven Keys, not the most efficient but quick to setup and straightforward to mirror/correct later. The bends are using a glorified offset rotation constraint to always get the bend value regardless what angle the limb was modeled at. 1/2
-
No cone reader,since its only pulling on the single bend axis (elbow/knee/etc) hips and shoulders have different setups that are a bit more involved, but still don't use cones or plugins
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.