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michaelCuevas27's profile
Michael Cuevas
Michael Cuevas
Michael Cuevas
@michaelCuevas27

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Michael Cuevas

@michaelCuevas27

instructor @ianimate lead animator Blizzard Entertainment my thoughts not my employers

Joined May 2010

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    Michael Cuevas‏ @michaelCuevas27 12 Dec 2019

    I find myself using these two different methods when I manipulate a curve but I'm curious as to other people's logic/reasoning for each. Can you spot the differences? #maya2020 #gamedev #animationpic.twitter.com/HgANlzxF2C

    7:55 PM - 12 Dec 2019
    • 19 Retweets
    • 131 Likes
    • Jacob Resch Maria Robertson CptnKaru ʕ•ᴥ•ʔ NapHeadArt Renuka Bhalerao Jessica Yu Jerzy Perez Thomas Paul Melancholy
    49 replies 19 retweets 131 likes
      1. Matty B‏ @MattBroderi 12 Dec 2019
        Replying to @michaelCuevas27

        I go with A since I feel it gives me easier control.

        0 replies 0 retweets 2 likes
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      1. John Nguyen‏ @JnNoogen 12 Dec 2019
        Replying to @michaelCuevas27

        You’re starting a war... But A makes sense to me for controling the peaks and valleys

        0 replies 0 retweets 15 likes
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      1. Chris Bullock‏ @blakboks 12 Dec 2019
        Replying to @michaelCuevas27

        I tend to go with A, because it lets me work in the viewport, rather than the graph editor more than B. Also, using technique B, you're affecting not just the frame you're on, but also the frames before and after. I prefer to preserve the integrity of my lousy poses.

        0 replies 0 retweets 4 likes
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      1. Pamela Barrera// semi-hiatus‏ @Mylifeas_Pam 12 Dec 2019
        Replying to @michaelCuevas27

        I think A makes more sense to me but I am sure Ive used B before, I think the shot and the approach makes you use one or the other.

        0 replies 0 retweets 5 likes
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      1. C:\Windows\RReyes‏ @scriptedpersona 12 Dec 2019
        Replying to @michaelCuevas27

        I use both. Sometimes I start with B and convert it to A for more control. B is great for smooth movements over long periods of time and A is great for control and working in the viewport.

        0 replies 0 retweets 2 likes
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      1. Emilio Estrada‏ @Milo_del_mal 12 Dec 2019
        Replying to @michaelCuevas27

        I usually use A when I need a defined peak that I can control. I use B when there is a point in the animation I wanna hit, and the peak is non-important. Really, just use what works best. Also, there is one that uses less points, if for some reason you must limit them.

        0 replies 0 retweets 2 likes
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      1. New conversation
      2. Action Kazimer‏ @ActionKazimer 12 Dec 2019
        Replying to @michaelCuevas27

        Easy, key every frame.

        1 reply 0 retweets 21 likes
      3. Matty B‏ @MattBroderi 12 Dec 2019
        Replying to @ActionKazimer

        pic.twitter.com/TobPfYrLib

        1 reply 0 retweets 10 likes
      4. Show replies
      1. Thomas‏ @thomashuynh_ 12 Dec 2019
        Replying to @michaelCuevas27

        My keys look like A when I'm blocking, but with tangents like B when I polish or add overshoots. But yeah, mostly A

        0 replies 0 retweets 8 likes
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      1. Chaser‏ @Waifu_Chaser 12 Dec 2019
        Replying to @michaelCuevas27

        I try to stick with A for as long as possible but B is at the very tail end of everything when I'm doing polish. That I'm not having to redo any tangents when I adjust poses/timing

        0 replies 0 retweets 1 like
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