Me using the same rotation order since 2004 likepic.twitter.com/XyaFTbQVuN
Yes I haven’t really looked into cases where I would need to switch but I’m open to learning. Interesting about mocap and the biovision format but it makes sense if that’s what the solver spits out. I usually got around that with orientation constraints in Maya at least
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But I haven’t done mocap in almost a decade so I’m interested in your particular case
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I forgot which rotation orders it was but in bvhacker you could rotate the entire motion without messing up the orientation, or not, depending on the order. OptiTrack used an order that worked. A lot of trubones stuff got mangled when rotating. Just thought it was interesting.
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