Throwback to the very first animation I ever did as a Blizzard employee 5 years ago. Looking at this now there's a lot I would improve on and change. Sword jitter is from compression artifacting.
I have to say tho:
3DSMax Timeline > Maya Timeline
let's go #blizzcon2019pic.twitter.com/EVqLScplTV
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Replying to @michaelCuevas27 @LifeatBlizzard
it looks like it's parented to something on the body, was it?
1 reply 0 retweets 2 likes
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