Hey non-animator #gamedev: what are some things you wish you knew about #mocap?
#animator gamedev: what do you wish people knew about mocap?
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1. Absolutely agreed 2. Soft agree but in what way are you thinking? Huge savings on quantity, less clearly on quality IMO. 3. Has seen improvement in the last 5 years though still imperfect OFC.
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2. Agree on the quantity. Was agreeing with a previous comment. 've ran into people that assumed you didn't need skilled (not cheap) animators/technicians to either operate a facility or manipulate data effectively
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