Spent some time on Heroes of the Storm making tools in 3DSMax. Below is a procedural "bounce" script that I originally developed to simulate fat on Cho'Gal. Turned out to be useful in other areas :)pic.twitter.com/VnLSWDCTf1
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When I released it I got busy with something else and I never did a video tutorial... If you (or anyone) find it confusing, let me know it and I'll make a quick tutorial explaining how
#LMspring2 works. - Show replies
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