Spent some time on Heroes of the Storm making tools in 3DSMax. Below is a procedural "bounce" script that I originally developed to simulate fat on Cho'Gal. Turned out to be useful in other areas :)pic.twitter.com/VnLSWDCTf1
Replying to @FinalxBoss @FinalBossStudio
the closest I've ever found is this using particles https://gumroad.com/l/LMspring I'm not sure how robust this script is but looks pretty close?
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