Spent some time on Heroes of the Storm making tools in 3DSMax. Below is a procedural "bounce" script that I originally developed to simulate fat on Cho'Gal. Turned out to be useful in other areas :)pic.twitter.com/VnLSWDCTf1
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Replying to @michaelCuevas27 @the_w3bz
woa thats so cool! also! didnt knew heroes is been animated in 3dsmax!
1 reply 0 retweets 3 likes
Replying to @pot4tochip @the_w3bz
For the first 3-4 years then we eventually switched over
3:28 PM - 25 Jun 2019
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