Spent some time on Heroes of the Storm making tools in 3DSMax. Below is a procedural "bounce" script that I originally developed to simulate fat on Cho'Gal. Turned out to be useful in other areas :)pic.twitter.com/VnLSWDCTf1
-
-
Replying to @michaelCuevas27
Your attention to detail is always impressive
1 reply 0 retweets 1 like
Replying to @bendayhoe
you're impressivepic.twitter.com/5UdQlP9Jme
1:21 PM - 25 Jun 2019
0 replies
0 retweets
1 like
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.