Going from "Idle" to "Ready" transition.Note the Shuriken emerging from the forearm compartment courtesy of @akaTheBrew 2/9pic.twitter.com/9YZcJgAkYB
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Run cycle. Always a challenge on HoTS since walk rate is actually pretty slow but Genji absolutely requires his signature leaning run pose 3/9pic.twitter.com/nJRbXXcner
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Auto attack sequence. Genji is one of the few Heroes that have different animations for close and long range melee attacks. Damage is the same but close up is more stylish IMO. "Choppy" but functional. 4/9pic.twitter.com/SWQdw0lL0S
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Taunt/emote animation. Trying to exploit that Shuriken compartment whenever possible. 5/9pic.twitter.com/tX0JOOzjSd
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Hearth/recall animation. Early versions had a slower "jutsu" sequence. Final version had considerable speed up. 6/9pic.twitter.com/rl9fqXTy5Z
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Deflect sequence. Originally designed to have just the bubble with no animation. Much more kinetic with the precision wakizashi swinging. 7/9pic.twitter.com/kdn1sUnlFO
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X-Blade, an ability exclusive to Heroes of the Storm. Thanks for watching 9/9pic.twitter.com/VufZO5BCTO
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You're holding out on us...what about that one special talent animation you made with the butterfly jumping ninja star throw?pic.twitter.com/JqPGMIQzq7Thanks. Twitter will use this to make your timeline better. UndoUndo
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