Switching back and forth from Maya to an Unreal Blueprint confuses me when I try to manipulate the viewport. I imagine there’s an easy way to set one to match the other but I’m tweeting about it instead.
-
-
That worked for me, Unreal is pretty good about customization.
-
Ha thanks! Ill do that.
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.