A lot of times when I'm constructing combat animations, I have "formulas" for specific kinds of moves. I'll breakdown Juri's Tensenrin* from Street Fighter V to illustrate my approach to "aerials". (long thread) *I'm not the animator for Juripic.twitter.com/mbNKu8pLYE
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And we're back at the start. Single move combat animations are some of the funnest to animate since they are relatively quick to complete and you can cram a bunch of animation principles in a short amount of time. Hope this was helpful. (go back and peep her wild right arm pose)pic.twitter.com/znl0SXfEAh
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