Sometimes I remember the D3 Real Money AH and am struck by how awe inspiring it was as a project. Design, implementation, legal, global currencies and fraud. The impact to game drops obviously wasn’t cool, but outside of that... It’s just incredible it was pulled off at all.
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Replying to @micahwhipple
Like for the effort and sheer size of that project. Sad face for what it did to a game I took a week off for at launch.
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Replying to @Moltari
Pshh. You couldn’t even play it at launch. That wasn’t the AH’s fault. :)
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Replying to @micahwhipple
You're not wrong. I don't take launch week of any online game off anymore. I learned my lesson across wow and diablo
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Replying to @Moltari
Well don’t stay away too long! With AWS and other virtual servers the ability to expand and contract to additional bandwidth and processing power is only getting better, meaning launches should only get smoother over time.
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Replying to @micahwhipple @Moltari
Like the D3 launch was “well, how long will it take to purchase and build additional hardware?” Which is kind of crazy to think about because not that many years later and all of that is virtualized. It can take *hours* to spin up additional capacity vs. weeks.
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Replying to @micahwhipple
I actually can talk to that, seeing as I work with could systems, hyperconverged hardware, and other server stuff. I was floored with how badly ms handled sea of thieves. Like.. They own azure. They literally have the ability to spin up additional servers for load. . And didn't
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