Sometimes I remember the D3 Real Money AH and am struck by how awe inspiring it was as a project. Design, implementation, legal, global currencies and fraud. The impact to game drops obviously wasn’t cool, but outside of that... It’s just incredible it was pulled off at all.
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And Diablo 3 sold very well. Didn’t need AH money. I think not having ongoing content was probably more of a factor that the team wasn’t set up to support that and was probably trying to reconcile that vs. working on other projects. (guessing)
Thanks. Twitter will use this to make your timeline better. UndoUndo
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