Games are expensive to make and run. AAA boxed games really haven't changed prices, even to match inflation/royalties. Which is also largely dictated by console manufacturers. Just selling a big AAA game for $60 is no longer enough. What's the solve?
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Replying to @micahwhipple
Where did you see that? Results from the top 3 publishers seem to say the contrary.
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Replying to @b0tk1lla
Contrary that development costs are rising/profit margins decreasing, or that $60 isn't enough?
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Replying to @micahwhipple
$60 is enough. They should just cut the margin of retailers as I’m sure Activision doesn’t get $60 for every $60 game sold
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Replying to @b0tk1lla
Good suggestion. How do you do that when they still account for ~70% of your sales?
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Replying to @micahwhipple
I really have no clue. But maybe the issues lies on the size of those teams. Maybe their first mistake was to sell their souls to big corporations with stupidly large executive teams and overhead charges costing too much
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