Games are expensive to make and run. AAA boxed games really haven't changed prices, even to match inflation/royalties. Which is also largely dictated by console manufacturers. Just selling a big AAA game for $60 is no longer enough. What's the solve?
-
-
Replying to @micahwhipple
Where did you see that? Results from the top 3 publishers seem to say the contrary.
1 reply 0 retweets 0 likes -
Replying to @b0tk1lla
Contrary that development costs are rising/profit margins decreasing, or that $60 isn't enough?
1 reply 0 retweets 0 likes -
Replying to @micahwhipple
$60 is enough. They should just cut the margin of retailers as I’m sure Activision doesn’t get $60 for every $60 game sold
1 reply 0 retweets 0 likes -
Replying to @b0tk1lla
Good suggestion. How do you do that when they still account for ~70% of your sales?
3 replies 0 retweets 0 likes -
Replying to @micahwhipple
Especially since most games are sold as digital copies nowadays (I think its most of them but I could be wrong)
1 reply 0 retweets 0 likes
Replying to @b0tk1lla
Digital accounts for about 30% of sales overall.
2:36 PM - 13 Nov 2017
0 replies
0 retweets
0 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.