Games are expensive to make and run. AAA boxed games really haven't changed prices, even to match inflation/royalties. Which is also largely dictated by console manufacturers. Just selling a big AAA game for $60 is no longer enough. What's the solve?
If you offer me a grocery store tomato that smells and tastes like nothing, or an organic locally grown tomato that looks and smells and tastes infinitely better, I'm willing to pay more for that. Why doesn't that translate to video entertainment?
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I guess the only thing that comes to mind is a game is infinitely duplicated so if the game is awesome it will sell more for more profit. For example zelda botw sold 4.7m copies last I checked and had a budget of 120m.
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